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//Introduction
WELCOME;

My name is Emily and I'm an engineer student at

Creative Media and Game Technologies

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Take a look at my work so far

EXPERIENCE

Game Developer Support Intern at Poki
February 2026 - Present

Reviewed incoming game submissions to check Poki SDK event integration, quality guidelines, bugs, gameplay, and monetization. Shared clear feedback and suggestions with developers, and discussed game performance with the team to help improve player experience, engagement, and revenue potential. 

Game Design

QA

Communication

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GAMES

JavaScript

Playcanvas

Make and serve taco's to customers! 

The taco truck only has one rule, don't serve Otac. However.. the creature loves taco's. It's aware of the rules and decided to use humans to get its way. The health inspector checks whether you obey the taco truck rules.

This is an ongoing solo hobby project.

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SCARY TACO ANOMALY

JavaScript

HTML

CSS

Chill guy never loses his chill.. right?


This is a clicker game where you have to keep poking the characters until they lose their chill. Gain coins to get mouse skins, power ups or upgrades for unlocking new characters and more!

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I collaborated with two engineers and an artist.

Poke The Chill

C#

Unity

UDP networking

Can you escape? 

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This is an escape room game where you have to use your phone to solve puzzles!

 

I collaborated with another engineer, two designers and an artist.

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You need to run the pc and phone version (android only) in order to play. Or you can also watch the playthrough!

THE PANDORA FILE

C#

Unity

How many waves can you reach?

 

The goal is to survive as long as you can without any time limits. Don't die to the zombies!​​

ZOMBIE WAVES

C#

Unity

Have you always wanted your imaginary monster to be reality?

 

Three elementary school kids had this dream come true! Now they can play with them and take care of the monsters to make sure they stay happy.

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I collaborated with four artists, another engineer and designer.

MONSTERVILLE

C++

GLSL

GRAPHICS

These are some shaders I've made.

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Terrain using 4 textures: grass, sand, stone and snow in combination with a height and splat map.

Moving regular and radial checkerboard patterns.

Specular lighting with distance attenuation implemented and adjustable surface roughness.

MODS

This is my local skatepark that I modded for Skater XL

Unity

Blender

ART

These are some models I've made. My first character and my local skatepark.

AutoDesk Maya

Blender

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